Your Mission The Reliability Engineering organisation aims to provide easy-to-use and useful tools and frameworks for both the Game Technology Unit and First Party Studios to enable them to test, release and operate their high quality products (e.
g. components / services for the Games Technology Unit; and games for the First Party Studios), quickly, reliably, repeatedly, safely with confidence which leads to higher customer satisfaction and more successful and resilient products.
We thrive for a faster, more effective, more flexible game development. Areas for Impact Our engineering teams are focussed on improving the stability and throughput of the products released by the Game Technology Unit and First Party Studios.
We want to achieve this through different strategies. Some of the things you can impact :
We'd like to hear from you if you identify with the following
unit, integration, end-to-end, performance tests).
Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people.
Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people.
Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.