Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart.
Join our award-winning studio in the heart of London's film district and be challenged to do the best work of your career alongside some of the best talent from around the world.
Due to Covid, Scanline VFX is operating remotely until further notice. All open opportunities are WFH unless otherwise indicated.
Reporting to the Modeling Supervisor, the Character Modeler will execute digital sculpting and poly modeling skills for creating organic creatures and characters to be used in production with an emphasis on anatomy, photorealism, accuracy, detail, and function.
Working within the in-house modeling pipeline in close collaboration with the creature TD and rigging departments, the Modeler is able to solve technical issues independently.
Creates high quality models and UVs for use in production; implement improvements / changes based on review feedback and Supervisor / Lead direction
Designs and implements high level conceptual to practical modeling
Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed
Maintains positive relationship with all stakeholder departments; attends meetings as needed
Works within the defined pipeline
Ensures continuity and support other asset departments such as texture, lookdev, Generalists and rigging
Completes assigned tasks in a timely manner
QUALIFICATIONS & EXPERIENCE
Minimum three (3) years of VFX experience modeling photorealistic assets for live action feature films
Excellent knowledge of animal and human anatomy
Strong creative eye for organic form, function and aesthetics
Expert in Maya; could teach a class on how to use it and trouble shoot
Excellent knowledge of Zbrush and / or Mudbox. Mari knowledge (a plus)
Excellent technical trouble shooting skills and problem solving abilities
Demonstrated ability to take design from ambiguous to full design implementation
Strong understanding of rigging process and displacement map work flow
Experience working on creatures, digi doubles, topology and blend shapes (preferred)
Eye for detail and able to QC own work to ensure highest quality before handing off assets
Excellent time management and prioritization skills; experience working under tight deadlines
Strong written and verbal communication skills
Team player who is able to work independently with minimal supervision