Character Modeler - London
Scanline VFX
3d ago

Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart.

Join our award-winning studio in the heart of London's film district and be challenged to do the best work of your career alongside some of the best talent from around the world.

Due to Covid, Scanline VFX is operating remotely until further notice. All open opportunities are WFH unless otherwise indicated.

Reporting to the Modeling Supervisor, the Character Modeler will execute digital sculpting and poly modeling skills for creating organic creatures and characters to be used in production with an emphasis on anatomy, photorealism, accuracy, detail, and function.

Working within the in-house modeling pipeline in close collaboration with the creature TD and rigging departments, the Modeler is able to solve technical issues independently.


  • Creates high quality models and UVs for use in production; implement improvements / changes based on review feedback and Supervisor / Lead direction
  • Designs and implements high level conceptual to practical modeling
  • Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed
  • Maintains positive relationship with all stakeholder departments; attends meetings as needed
  • Works within the defined pipeline
  • Ensures continuity and support other asset departments such as texture, lookdev, Generalists and rigging
  • Completes assigned tasks in a timely manner

  • Minimum three (3) years of VFX experience modeling photorealistic assets for live action feature films
  • Excellent knowledge of animal and human anatomy
  • Strong creative eye for organic form, function and aesthetics
  • Expert in Maya; could teach a class on how to use it and trouble shoot
  • Excellent knowledge of Zbrush and / or Mudbox. Mari knowledge (a plus)
  • Excellent technical trouble shooting skills and problem solving abilities
  • Demonstrated ability to take design from ambiguous to full design implementation
  • Strong understanding of rigging process and displacement map work flow
  • Experience working on creatures, digi doubles, topology and blend shapes (preferred)
  • Eye for detail and able to QC own work to ensure highest quality before handing off assets
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Strong written and verbal communication skills
  • Team player who is able to work independently with minimal supervision
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