Cloud Imperium is looking for an experienced Lead Level Designer to lead and manage a team of designers in implementing brand new levels within the Star Citizen Universe at our Wilmslow UK Studio.
Covid-19 Hiring Update : We've transitioned to a work-from-home model and we're continuing to interview and hire during this time.
This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
Working directly with the Game Directors in guiding the team in crafting unique and engaging mixed arms (FPS & Vehicle) combat spaces
Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition
Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture
Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine
Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met
Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow
Mentor members of the team and be a positive influence
7+ years of professional game production experience including work on at least one large scale FPS or third person combat action game as a senior / lead level designer
Eye for art composition, architectural concepts, and an ability to create realistic engaging environments
Strong understanding of visual scripting principals
Excellent communication skills (verbal & written)
Ability to create design proposals for peer reviews
Focused, motivated and effective on all tasks through completion
Positive team-oriented attitude
Proactive and self-motivated with a good organizational and problem-solving skill
Experience with current 3D game engines
Interest in Science Fiction based genres / themes (games, books, movies)
Excellent English communication and written skills
Good knowledge of Lumberyard and / or CryEngine.
Knowledge of architectural and spatial design for building believable environments.
Experience from multi studio development
If you feel you have something to offer this role, even if you don't think you qualify for all the above, you should still apply we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.