Feral Interactive is looking for a skilled Build Tools / DevOps Engineer to join our development team. This is a central role interacting with all areas of the company, and the successful candidate will be well placed to become a key member of our games development team.
The Build Tools / DevOps Engineer is responsible for maintaining our in-house build system and developing it to increase the efficiency of production and development tasks or to assist other departments.
Ideal candidates will have a demonstrably proactive attitude and a desire to seek out every opportunity to improve and streamline our systems, automating them wherever possible.
Feel free to show us your scripting skills by including a link to your portfolio or GitHub in your application; we’re always happy to look at code samples.
Working closely with our development team, the Build Tools / DevOps Engineer ensures that all active projects can be built and deployed quickly and correctly on all required platforms, as well as troubleshooting problems encountered during building and distribution.
This role requires both independent working and open and supportive communication with the development and QA teams.
This is a permanent, full time position at our studios in Wandsworth, south west London.
Required Skills and Experience
Desired Skills and Experience
Feral Interactive is a leading publisher and developer of AAA Mac, Linux, Nintendo Switch, and mobile games. We take great pride in developing excellent ports for new platforms and audiences.
Recent hit titles include GRID Autosport (iOS, Nintendo Switch), Total War : THREE KINGDOMS (macOS and Linux), Rome : Total War (iOS, Android), and Shadow of the Tomb Raider (macOS and Linux).
How to Apply
If you’re ready to start working with great games, send a link to your portfolio or GitHub, a copy of your CV and a covering letter to , addressed to Stephanie Horrocks.