Graphics Programmer– AAA Console Developer
OPM
Guildford
5d ago
source : GamesIndustry.biz

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

OPM are thrilled to be working with a well-established developer of high-end interactive and immersive Console and VR experiences.

DUTIES AND RESPONSIBILITIES

  • Driving for the highest image quality possible for each scene using a pragmatic approach
  • Applying a deep understanding of rendering techniques and systems to meet the requirements of the game, extend the feature set and suggest new approaches
  • Working with other disciplines to achieve the highest quality visual fidelity possible
  • Being involved at any stage of asset production from specification to platform-specific rendering
  • SKILLS AND EXPERIENCE

  • Expert in C++ - you’ve worked with C++ an extensive period, and contributed to shipped games on PC, console or mobile.
  • Graphics Guru you are passionate about the latest rendering techniques and achieving the highest possible graphical quality in-game, and understand cutting-edge renderer and pipelines inside out.
  • Strong 3D Maths you have a broad knowledge of the theory and practical application of 3D maths in games.
  • Practical - you’re able to provide solutions that are efficient and easy to use for content creators, and take into account the needs of the game.
  • You are able to prototype new ideas rapidly to help determine the best way to achieve the vision.

  • Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with artists and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
  • DESIRED

  • Knowledge of multiple platforms. Excellent knowledge of high-end graphics on PC and multiple consoles.
  • Low-level code knowledge. Proven ability to dig down into code systems and profile, optimise or debug them.
  • Unreal Engine 4. Experience of using and extending the editor and runtime of Unreal Engine.
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