Senior CG Artist - Automotive
Saddington Baynes
London, England, GB
3d ago

Key Responsibilities

  • Take the lead on projects, working directly with Client Creatives and Photographers to realise their vision and that of the SB Creative Directors.
  • Develop creative techniques and confidently directing the look’ of projects.
  • Be accountable for quality control and the creative execution within set deadlines, of the projects you are involved in.
  • Identify tools, software, hardware and efficiency workflows for cg processes, and for retouching / compositing integration, adding value and quality to work produced.
  • Identity areas of strength and weakness in production pipeline and championing software testing and development.

  • Assist in task assignment, mentoring & critiquing of more junior CG artists. Work positively towards team motivation and cohesion and the generally nurture junior talent and foster a culture of openness and development ensuring smart working practices.
  • Participate in client interactions representing SB for project scoping, creative reviews and project debriefings.
  • Work with Project Managers to document project specifics, workflow setups and configurations or all project assets.
  • Project estimating & pitch collaboration with project stakeholders, contributing to work plans to outline timings, technical requirements and project logistics with the aim of maximising the quality of deliverables and potential profit margins.
  • Support on-set productions for location and studio photography liaising with the art director, photographer, support team and client.
  • Provide feedback on asset measurement and capture.

    Required Skills

  • Key Software to a high standard : Maya & Nuke.
  • Self-driven with a positive outlook, and a clear focus on image quality.
  • Proven track record in delivering high-quality automotive visuals for stills and animations.
  • Full understanding of automotive photographic lighting, cameras and lenses.
  • Full knowledge of various CG lighting techniques and styles.
  • Extensive understanding of shaders and ability to create custom shaders.
  • Experience in leading projects and managing teams.
  • 4 years + proven experience working within CG Production team in a multi disciplinary, fast moving company.
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