Technical Animator
OPM
Cambridge
6d ago
source : GamesIndustry.biz

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project : AAA Games

OPMs client is a UK games developer with a rich portfolio of action adventure games. They keep high production values close to its heart and it shows in all their games.

They are seeking a Technical Animator to join their team in Cambridge.

The successful candidate will develop and maintain complicated animation systems, pipelines, and in-game character graphs.

Working closely with the animation and programming teams to attain smooth and dynamic animation integration into engine.

REQUIREMENTS :

  • Strong professional experience in games, with animation and scripting within Maya.
  • Demonstrable professional experience programming with Phyton and / or other object orientated languages.
  • Solid understanding of game animation pipelines from start to polished final product.
  • Experience working in a multi-disciplined games development team.
  • Demonstrates a keen interest in the latest animation technology and methodologies, staying up to date with advances.
  • RESPONSIBILITIES :

  • Create and implement animation systems / character state machines.
  • Analyse, troubleshoot, and solve animation related technical challenges.
  • Take an active part in discussions, offering advice and suggestions for improving the animation pipeline.
  • Implementation of IK systems and procedural animation solutions.
  • Assist and support animators on effectively implementing animation into the game engine.
  • Share knowledge and technical developments with the wider animation team and studio.
  • Research and pioneer game animation technologies.
  • DESIRED SKILLS :

  • Strong professional experience with distinguished games engines such as Unreal Engine, Unity, Frostbite - specifically with visual scripting, animation graphs and character set-ups.
  • Knowledge of Vicon Systems & Motion Builder.
  • Demonstrable professional experience creating in-game character animation ideally with UE4 and UE4 Blueprints.
  • Involved with a fully published game throughout the full process of development from concept to finish.
  • Knowledge of additional programming and / or scripting languages.
  • BENEFITS :

  • Holiday 23 days per annum (rising 1 day a year for each year of service to a maximum of 33 days)
  • Subsidised gym / fitness membership
  • Contributory pension scheme
  • Bonus scheme
  • Private healthcare
  • Flexible working hours
  • Report this job
    checkmark

    Thank you for reporting this job!

    Your feedback will help us improve the quality of our services.

    Apply
    My Email
    By clicking on "Continue", I give neuvoo consent to process my data and to send me email alerts, as detailed in neuvoo's Privacy Policy . I may withdraw my consent or unsubscribe at any time.
    Continue
    Application form