This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
Our client is opening the doors of their brand-new Didcot Film and TV Studios and are looking for an experienced 3D Generalist.
With projects based on classic IPs, this is an opportunity to be working on some brand-new film and TV projects and be one of the first members of the new VFX team.
This role can be a full-time permanent role based in-house at the Didcot Studio or Short-term in-house contract.
Excellent Unreal Engine skills.
Experience with composition and lighting.
Experience with Maya.
Experience with other sculpting packages, such as Zbrush.
Experience with Texturing packages, such as substance paint or Mari.
Experience with Perforce and / or other source control software.
Proven games industry or film previs experience
Experience with Nuke is a plus
Experience with Shotgun RV is a plus
Creating environment assets.
Take environment assets from Maya into the Unreal engine.
Create shaders and lighting for the geometry imported.
Work with pipeline developer to make environments functional and efficient.