Senior Backend Engineer
Tag Games
Dundee or Remote, Dundee City
2d ago

Tag Games is a well known and established company who have been working on game development for the past 14 years and we are now ready for the next chapter.

This year, we have started work on an unannounced cross platform original IP with our most exciting partner yet and are looking for new and diverse team members to join us.

Tag is a collaborative and relaxed company, where people are encouraged to be creative and get involved by bringing your ideas to the team.

If this sounds like the sort of place you want to be and the sort of game you want to work on, we have a variety of roles available, both in our Dundee studio and remote.

We have a great team here at Tag that we're really proud of, if you would like to bring your skills and experience to make us even better at what we do we'd love to hear from you

Tag Games Studios is on the hunt for an experienced Senior Game Server Engineer who will play an instrumental part in creating a brand new world-leading, cross platform IP played by millions of gamers.

You will be part of a skilled core server side team, who are tasked with the creation of highly scalable systems built for consistency and low latency.

The size and dynamic of this team will grant you considerable responsibility and autonomy in tasks and the design and implementation of our architecture.

Here's what you will be doing :

  • Form the core of our Game Server Engineering team. We’re developing an incredible cross platform product.
  • Develop a deep understanding of the infrastructure and services that will be used to run an MMO game service.
  • Planning and reporting project milestones and timescales on a continuous basis to all those involved.
  • Work closely with the rest of the Engineering team, defining and implementing key technical goals as well as goals and concepts to bring teams to the next level
  • Assist in the construction of platforms, systems and networking infrastructure using your strong background in distributed systems, OS / kernel, network system design, and large-scale storage systems.
  • Create a culture of high quality and high performance within the Game Server Engineering team and build low latency solutions that are highly scalable and consistent
  • Jump in to help the teams with troubleshooting and research of technical solutions
  • Implement tools that empower our Game-Design teams to create new and exciting gameplay experiences
  • Load test, monitor, profile & optimise game servers
  • Prioritise technical tasks and work with the team to plan for development
  • Maintain a good awareness of technological changes to help future proof the live service to operate effectively.
  • Be a part of the rotating on-call schedule once the game is live
  • To do this job, you will need :

  • Professional experience as a senior member of a Backend as a Service team, ideally for 2+ years.
  • Experience in developing highly available back-end systems and servers for large-scale games or high-traffic web systems.
  • Experience building robust solutions with a test driven approach.
  • Experience developing in Python, ideally using frameworks like Celery and Tornado.
  • Strong knowledge of Unix-like operating systems.
  • Experience with Redis (or other database systems), ORMs and migration scripts.
  • Ability to write efficient low-latency, low-IO code.
  • Good understanding of how to prevent intrusions, injections, cheating etc.
  • Experience in Git.
  • Good knowledge of networking i.e. TCP, HTTP, LB, NAT, WebSockets etc.
  • Experience creating and working with a dockerized environment.
  • While not mandatory, below are nice to have :

  • Experience working in C# / Unity..
  • AWS, Docker, Terraform, Kibana, Chef, Ansible.
  • Experience with automated testing.
  • Experience with stateful and stateless game server architectures.
  • Good knowledge of shell scripting i.e. bash, zsh.
  • Experience working with non-technical team members to find the best solution for design requirements.
  • Experience developing in Go.
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