Your role and responsibilities will include...
Collaborating with Art Direction, Design and Code to help form and realise the studio's vision for the title
Creating environment and other art assets from scratch to develop the concept art, game environments, props, game objects and overall game world
Organising and maintaining environment art content and giving feedback to the team
Developing Environment assets and material production pipelines.
Authoring of materials
For this role, you'll need...
At least 3+ years of experience working in games, films, VFX as an Environment Artist or Technical Generalist
Good 3D modelling, environment asset texturing skills and techniques. (props, environment assets)
Substance designer and substance painter experience
Professional experience and good knowledge of working with Maya and knowledge of its modelling tools
In depth knowledge of shader graph and node based shader creation techniques and ability to author stylised materials
Knowledge of in game lighting and post processing tools
Good knowledge of general pipelines for world building, kit bashing and other related elements such as terrain generation, vegetation
To be able to provide detailed input about the world creation process, from modelling, texturing to lighting
Knowledge of procedural workflows
Great general artistry, Maya and Photoshop competence
Bonus points if you have skills and experience with...
HLSL and GLSL
Interested? Want to know more?
Get in touch with margaret aswift.com or call +44(0) 1709 834 777 now!